A fast, lightweight and simple STOMP compatible messaging server
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Bernhard Fröhlich 410fdc4ee5 Create README.md 3 anni fa
Makefile - Introduce stomputil.c|h and add a few more queue functions 6 anni fa
README.md Create README.md 3 anni fa
client.h - Fix compiler warnings 6 anni fa
common.c - First round of refactoring 6 anni fa
common.h - Add header files 6 anni fa
leveldb.c - Implement leveldb_load_queue() - Add MAXQUEUELEN 6 anni fa
leveldb.h - Implement leveldb_load_queue() - Add MAXQUEUELEN 6 anni fa
log.c - Also log to stdout per default 6 anni fa
log.h - Add logging and config handling code from rpdd - Add default config file 6 anni fa
redqd.conf-dist - Add logging and config handling code from rpdd - Add default config file 6 anni fa
server.c - Improve stomp_free_client() 6 anni fa
server.h - Add logging and config handling code from rpdd - Add default config file 6 anni fa
stomp.c - Introduce stomputil.c|h and add a few more queue functions 6 anni fa
stomp.h - Added checks for maximum Header and Request length 6 anni fa
stomputil.c - Improve stomp_free_client() 6 anni fa
stomputil.h - Implement leveldb_load_queue() - Add MAXQUEUELEN 6 anni fa
util.c - Add logging and config handling code from rpdd - Add default config file 6 anni fa
util.h - Add logging and config handling code from rpdd - Add default config file 6 anni fa

README.md

redqueue

This project aims to implement a fast, lightweight and simple STOMP compatible messaging server.

There are quite a few STOMP servers available already but all of them are either heavyweight or experimental.

It uses libevent for networking and leveldb for storing messages.

current status

The original environment for which redqueue was designed has changed so it’s development was stopped. The code is still there for reference or someone to pick up the work. The basic functionality is already working.